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Beguile Shields

AuthorMessage
Survivor
Oct 15, 2019
1
Hi there, I am crudely coming to you with a suggestion on how you could make Wizard101 PVP a better place in general. Beguile is such an issue since if you're first in a match and spam beguile it almost guarantee's a win unless the entire opposing team knows how to play well against it, and comes prepared with single hits and single heals.
This can be quite stressful as it ruins a 4v4 match not making it about skill but more about how well they can guess our moves.
One way I have thought to fix this is beguile shields, they act like a dispel shield where if you beguile, it places x amount of "beguile shields" around said player.
If not the way I have suggested, please come up with some sort of fix for this.

Delver
Nov 25, 2012
264
jackwizard111 on Jan 27, 2020 wrote:
Hi there, I am crudely coming to you with a suggestion on how you could make Wizard101 PVP a better place in general. Beguile is such an issue since if you're first in a match and spam beguile it almost guarantee's a win unless the entire opposing team knows how to play well against it, and comes prepared with single hits and single heals.
This can be quite stressful as it ruins a 4v4 match not making it about skill but more about how well they can guess our moves.
One way I have thought to fix this is beguile shields, they act like a dispel shield where if you beguile, it places x amount of "beguile shields" around said player.
If not the way I have suggested, please come up with some sort of fix for this.
Hi, I have to disagree and say I don't think beguile is a problem like stun and dispels, the chances these days that you get beguiled in pvp are very low. And I think it's ok to leave it without beguile shields, I think it's ok that we have something that is challenging in pvp sometimes, instead making it "too easy" for the players. In other words I don't think beguile is a problem in pvp.