Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Add/Update Astral/Shadow Spells

AuthorMessage
Survivor
Feb 11, 2011
48
Maybe for the next test realm of 150 they can add new astral versions of existing spells or a new trainer for the next world.

Sun spell ideas could be:
Inconceivable: +200 to 1 spell
Ultra: +315/325 to 1 damage spell
Sharpened sword: +5% to 1 positive pierce charm
Astonishing: +25 accuracy and 15% pierce to 1 spell
Distasteful: +5% to 1 negative damage charm

Star spell ideas:
Upped Play: For 4 rounds, your spells have an additional 30 damage on top of potential damage enchantments. (Epics would be 330)

Shadow spell ideas:

Shadow Dance: Increase shadow pip gain by 10% per round for 4 turns

Shadow Prance: Increase shadow pip gain by 10% every round (global bubble spell)
I think edit Donate Shadow to 1 shadow pip and 3 normal pips would be better
Stronger Than Ever: Your damage is 50% (can't pierce) less for 3 rounds. If you used at least 10 pips outside of a single round to damage your opponent your backlash orb grows. If you successfully attack your opponent worth 10 pips your backlash goes to them and blows up for an increased for double the amount of damage caused in shadow damage (with your pierce only)

These ideas are drafts but nevertheless ideas. I think my shadow ideas are a bit more controversial.