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A Great idea... (very long but worth reading)

AuthorMessage
Survivor
May 10, 2009
16
Life
Forest Ranger (damage)
Level 10, Increase Life attack by 20%
Level 20, Teaches Ranger Strike (2 pips, 100 damage put weakness and infection on target)
Level 30, Life blade turns into a 50% blade (up from 40%)
Level 40, Teaches Hidden Forest (4 pip sandstorm with 95% accuracy)
Level 50, Teaches Lions Prowl (1 pip spell that gives a a 40% life blade to self and a 40% balance blade to self)
Level 60, Increases critical on attack spells by 20%
Level 70, Increases life attack by 20% (again)
Level 80, Damage increased by 100% when under 10% health
Level 90, Teaches Wolf Pack (X spell that does 60 per pip to all enemies and all blades that apply to this spell have there affect doubled
Level 100, 10% of damage done is returned as healing

Shaman (healer)
Level 10, increase outgoing healing by 20%
level 20, Teaches Life Burst (4 pips 200+300 over 3 rounds to all allies)
Level 30, the absorb on spirit armors is increased by 200
Level 40, Guiding Light buff increased to 40% (up from 30%)
Level 50, Kindred Spirit (a 6 pip heal 400+1200 over 3 rounds)
Level 60, Increases crit chance on heals by 20%
Level 70, Increases outgoing healing by 20%
Level 80, increases healing on targets under 20% health by 50%
Level 90, Teaches healing wind (8 pip 1200 over 3 rounds to all and gives a tower shield
Level 100,All excess healing done is turned into an absorb (HoTs [heal over times] = INSANELY EPIC)

Druid (mixed)

Level 10, increases life attack and outgoing healing by 10%
level 20 Teaches Ferocity (4 pips 300 damage 100% accuracy + remove a blade and shield)
Level 30, teaches hidden forest
Level 40 Increases the effect of guiding light and life blade by 5%
Level 50 Teaches Kindred Spirit
Level 60 Increases critical by 10%
Level 70 Increases life attack and outgoing healing by 10%
Level 80 increases self healing by 100% while under 10% health
Level 90 Teaches Call of the Amazons (9 pip spell that does 1100 damage and has an additional 20% crit chance
Level 100 Each time you attack with a spell costing at least one pip you get a heal blade for 30%. every time you cast a heal that costs at least one pip (no pet heals) you get an all schools blade for 30%