why such a sharp difficulty spike in late game worlds?
mirage was super easy, empyrea starts off easy, then every single boss is 20x harder than the rest of the world. and due to the stat system being changed, high resist means nothing in these worlds. i cant enjoy this game if the main story is going to induce rage and stress. its unbalanced in every way, and you cant tell me to just get help because theres hardly ANYONE on, and those who are, are either busy, too low of a level, or just straight up dont have access to that world. theres a very fine line between a challenge and straight up unfair. and empyrea bosses fall into the unfair. i quit.
Re: why such a sharp difficulty spike in late game worlds?
and of course, im not saying it should be steam roll through everything easy, but when you go from no challenge to a brick wall of impossible, its not very fun and is very discouraging. if the difficulty was a bit more streamlined it would be so much better.