I am a life wizard and i am weak, i think we should have a powerfull spell when we go to celesita.
Well technically some of the pets who previously didn't have a card (like the Brown Spider pet), are giving cards now, and some of those cards are life spells (brown spider I think would help out life wizards allot).
I just have one thing about this, why couldn't you update all the minions to all of the schools, that way everyone has minions casting ineresting spells, or have it to where that schools minion levels up along with the person. i have a grandmaster pyromancer, I should be summoning a rank 7 minion, instead of a rank 1 like it is now
I just have one thing about this, why couldn't you update all the minions to all of the schools, that way everyone has minions casting ineresting spells, or have it to where that schools minion levels up along with the person. i have a grandmaster pyromancer, I should be summoning a rank 7 minion, instead of a rank 1 like it is now
Because then it would unbalance the game doing that BUT yet KI makes a tower that is a cheating tower for a main quest and not an optional one just to balance out who gets into Celestia or not.
How about updating the Damage On Turn spells (Heck Hound, Scold) so the damage boost from wearing gear is calculated in the total (then divided by 3 rounds). AND, calculating healing boost incoming / outgoing so if we cast a sprite on ourselves, we get both calculations? Just saying....this IS the way it's supposed to be.
I just have one thing about this, why couldn't you update all the minions to all of the schools, that way everyone has minions casting ineresting spells, or have it to where that schools minion levels up along with the person. i have a grandmaster pyromancer, I should be summoning a rank 7 minion, instead of a rank 1 like it is now
i was thinking of another way the amount of pips you have for example : seven pips equals rank seven minion :x :x :x :x :x :x :x :x :x
How about updating the Damage On Turn spells (Heck Hound, Scold) so the damage boost from wearing gear is calculated in the total (then divided by 3 rounds). AND, calculating healing boost incoming / outgoing so if we cast a sprite on ourselves, we get both calculations? Just saying....this IS the way it's supposed to be.
You won't get both incoming/outgoing bonuses when you cast it on yourself. Since you are casting it on yourself, there really is no outgoing -- it's not a boomerang.
Well at least myth lvl 48 get an epic spell i mean orthrus seriously why do they get spells that can take out shields first then use the damage after the first attack it is really not fair in the arena well that happens
I just have one thing about this, why couldn't you update all the minions to all of the schools, that way everyone has minions casting ineresting spells, or have it to where that schools minion levels up along with the person. i have a grandmaster pyromancer, I should be summoning a rank 7 minion, instead of a rank 1 like it is now
i was thinking of another way the amount of pips you have for example : seven pips equals rank seven minion :x :x :x :x :x :x :x :x :x
Get rid of henchmen and upgrade minions...just a little. I like using minions!! Anyone else like using minions...KI?
Minions should level up with us. Little more life and a higher ranking spell. I DON'T mean change the way they duel. I dont like using henchmen...sorry. I like using my minions!! The balance minion is great. The storm minion is to...in its own way. Just give it more life so it can take a hit!!! I like my myth minions Life minion...uuummm, well not so sure yet. She gives herself a lot of help and if she gets hit hard she is gone anyway!!! She does help a little. Death are good...
Minions should level up with us. Little more life and a higher ranking spell. I DON'T mean change the way they duel. I dont like using henchmen...sorry. I like using my minions!! The balance minion is great. The storm minion is to...in its own way. Just give it more life so it can take a hit!!! I like my myth minions Life minion...uuummm, well not so sure yet. She gives herself a lot of help and if she gets hit hard she is gone anyway!!! She does help a little. Death are good...
i agree about that minions lvl up with us part. its not really good if your in ds with a RANK 1 minion in your deck and your a soloist. think about that plus i dont think you wanna waste the crowns on one battle i mean come on.
How about updating the Damage On Turn spells (Heck Hound, Scold) so the damage boost from wearing gear is calculated in the total (then divided by 3 rounds). AND, calculating healing boost incoming / outgoing so if we cast a sprite on ourselves, we get both calculations? Just saying....this IS the way it's supposed to be.
no its not thats not the way things are suppost to be. it all matters on your skool and gear that all. wolfdragonflame grandmaster pyromancer
I am a life wizard and i am weak, i think we should have a powerfull spell when we go to celesita.
i am with you on that. i am grand life too and i am horrible in pvp. so plz make us some new awesome powerful ATTACK spells. no healing spells. i have had it with healing. people just use life as a tool in battle just because we can heal. i know you say helping is good but there is such a thing as asking for help too much. like one time ALL my friends were askin for help at the SAME time.
Well technically some of the pets who previously didn't have a card (like the Brown Spider pet), are giving cards now, and some of those cards are life spells (brown spider I think would help out life wizards allot).
i do have to agrre with you on that but still i say no more healing. i am tired of it. the only good spells are seraph and centaur and even then they are weak unless you blade and trap.
As a Grandmaster Life, I have soloed most of the game...thanks to my little life minion. That being said, it would be nice if we had gotten a boost to her at level 48 instead of the Satyr. Perhaps food for thought for Celestia? Give her more life (350 does not work well when you get to the Rank 7 minions) and the ability to cast a higher offensive spell (imp does whittle away but it would be nice if she could at least cast the Angel).
I just have one thing about this, why couldn't you update all the minions to all of the schools, that way everyone has minions casting ineresting spells, or have it to where that schools minion levels up along with the person. i have a grandmaster pyromancer, I should be summoning a rank 7 minion, instead of a rank 1 like it is now
i was thinking of another way the amount of pips you have for example : seven pips equals rank seven minion :x :x :x :x :x :x :x :x :x
Well at least myth lvl 48 get an epic spell i mean orthrus seriously why do they get spells that can take out shields first then use the damage after the first attack it is really not fair in the arena well that happens