Can someone explain how the game decides whether a trap will go off or not?
For example if an enemy has a life trap, life prism and death shield on them and you then cast centaur at this enemy, I have seen several possible outcomes.
The life prism will always be triggered, but: In some cases the life trap will not be triggered and in some cases the death shield will not be triggered.
How would someone know if the life prism will be triggered before life trap or if death shield will somehow not be triggered at all?
Can someone explain how the game decides whether a trap will go off or not?
For example if an enemy has a life trap, life prism and death shield on them and you then cast centaur at this enemy, I have seen several possible outcomes.
The life prism will always be triggered, but: In some cases the life trap will not be triggered and in some cases the death shield will not be triggered.
How would someone know if the life prism will be triggered before life trap or if death shield will somehow not be triggered at all?
Ok, pay close attention!
If A death Shield is put up Before the Life prism, the shield will activate! If the Life Prism is put up Before the Death shield, the shield is bypassed!
If the Life trap is put up Before the Life prism, the trap is bypassed! If the Life trap is put up after the life prism, the trap will activate!
Can someone explain how the game decides whether a trap will go off or not?
For example if an enemy has a life trap, life prism and death shield on them and you then cast centaur at this enemy, I have seen several possible outcomes.
The life prism will always be triggered, but: In some cases the life trap will not be triggered and in some cases the death shield will not be triggered.
How would someone know if the life prism will be triggered before life trap or if death shield will somehow not be triggered at all?
Traps placed first will trigger last. A shield will disrupt dependent upon when it was placed (a shield placed first will block the total percentage and not a portion).
The prisms effects depend on when the shields and traps are put on in addition to the prism. If a shield is on before the prism then the convert will have no effect, same goes if the life trap is on before the prism. Now, if the prism goes on first and then the shield is placed the shield doesn't effect the outcome of the spell. Always place prism before the school trap. Keep a wand of the opposite school to bust off the shields when they are placed.
As simply as your title puts it is how it works. Depending on where in the order your prism is is how it will activate.
The spells active in order of most recent to oldest. Thus if your alignment was life trap, prism and death shield all three will activate. If it was aligned death shield, prism and then life trap only the prism will activate normally.
Spells affecting the target goes through the traps and shields once activating anything that is affected in the course of the spell. So it is wise to have your prism first put on your target then your traps this way you will activate your traps and then convert it agains your target. However you could place a spirit trap then prism then spirit trap and the game will activate a life trap and a death trap.
The game examines traps in reverse order of their placement. In other words, the last trap put down is the first one examined, and the first trap put down is the last one examined.
Think of it as putting them on the floor in a stack, one at a time. The game looks from the top down.
For example, I put down a Storm Prism, then a Storm Trap. Then I cast Kraken.
Using the "on the floor" visual, the traps look like this to the game:
Storm Trap Storm Prism (cast first, on the bottom of the stack)
The game examines the top of the stack: the Storm Trap. Kraken, being a Storm spell, triggers the Storm Trap. It now looks at the Storm Prism. Since it's still Storm damage, it also triggers the Storm Prism, which converts it to Myth damage.
Now, suppose I put down a Storm Trap first, and then the Storm Prism. Then I cast Kraken. Now the stack looks like this:
Storm Prism Storm Trap (cast first, on the bottom of the stack)
Again, the game looks at the top of the stack (the last spell put down), which is the Storm Prism. Kraken, being Storm, triggers the Storm Prism, converting the damage to Myth. It then looks at the next (and last) spell in the stack: the Storm Trap. Since the spell is now Myth damage, it ignores the Storm Trap. It does 550 x 1.7, or about 935 damage.
The trick to using a school prisms is to cast it BEFORE you cast the school trap.