Hey all. I have a two part question dealing with pip skills.
1. It seems from my experience that power pips only bump up your class specific spells and all sub class spells need pips no matter what kind. @ Necro level 4 spell could use 2 reg. pips and 1 power to cast while my secondary class line aka Balance level 4 spell need four pips even if they are all power am I reading this correctly or may I be missing something.?
2. Related to pip power is better to have the elite resist gear, or go with class gear and get as high as possible pip power percentage?
I know its a big question but any help would be appreciated.
1. It seems from my experience that power pips only bump up your class specific spells and all sub class spells need pips no matter what kind. @ Necro level 4 spell could use 2 reg. pips and 1 power to cast while my secondary class line aka Balance level 4 spell need four pips even if they are all power am I reading this correctly or may I be missing something.?
That is correct. The Power Pips only count as double to your main school of focus.
Bahala wrote:
2. Related to pip power is better to have the elite resist gear, or go with class gear and get as high as possible pip power percentage?
There are arguments for both sides of this debate, and I'll let the fans answer with their own comments. :)
Honestly i wish there were alot more choices in gear. But i have to say go with the elite resist gear, not only does it come with a treasure card but alot of health :P
What are the feelings about gear, such as sword, rings etc. should I just stick with Hps/Mana, or go for power % increase. I also keep a full set of neck items with resists which I switch out according to mobs.
forgotnglory wrote:
Honestly i wish there were alot more choices in gear. But i have to say go with the elite resist gear, not only does it come with a treasure card but alot of health :P