What would be awesome if we edit a few new schools a have a few idea's for a few new school
1# water school if you use fire on ice there you got water 2#air if you use fire with water you will get air 3#machine it's not magical but it's pretty awesome
Why not make a school that gives you special one-of-a-kind items, like magic bow and arrows, like the fire elves have! Man that would be so awesome! and the bow let's you summon yourself like the swords do! and then you back flip like the satyr and then shoot the enemy with the bow! i'm not sure about a name for the school though, if you have any ideas on a name for this school, just reply to me, thank you, Cheerio!
Those aren't new class ideas. Those are naming ideas or artwork ideas. While a name and artwork are necessary in order to have a new class, the point of the class must be game mechanics. Otherwise you end up with a bunch of more or less identical classes with only superficial differences, which makes for terrible gameplay.
For example, ice can take the most damage without dying (and without healing), myth gets the best minions, and life gets by far the best healing. What do you propose should be the point of the classes you list?
Those aren't new class ideas. Those are naming ideas or artwork ideas. While a name and artwork are necessary in order to have a new class, the point of the class must be game mechanics. Otherwise you end up with a bunch of more or less identical classes with only superficial differences, which makes for terrible gameplay.
For example, ice can take the most damage without dying (and without healing), myth gets the best minions, and life gets by far the best healing. What do you propose should be the point of the classes you list?
You have a point in that the other suggestions don't get to the core gameplay. Also, what if, rather than creating more "core" schools, there were "Advanced" schools you could join once reaching a certain level...
Here are a couple suggestions and hopefully these are closer to what we're looking for:
- Accuracy - No school is based around accuracy. Perhaps this school's magic would involve 90 - 100% accuracy on everything but the spells would be generally weak.
- Counterspells - A school could concentrate on spells that would cancel out completely or delay other wizard's spells. The only problem with this is the frustration this might cause players who are countered over and over.
- Combinations - Right now you have a primary school (Ice for me) and a secondary school (Myth for me). I can't wear the clothing for the Myth school. I wish I could. Maybe instead of choosing only 1 primary school, you could choose as many schools as you wanted but because you have only limited training pts, you spread yourself more thin. You would have a larger variety of spells to cast and you could change to the appropriate type of spells that would work best in a situation, but you would be weaker overall because you couldn't afford the strongest spells. This is a classic sort of theme in a lot of games.
Chance - A school could be based around causing unusual things to happen. Examples include a spell that may cause an enemy's next spell to go awry. That enemy's spell was aimed at me, but perhaps there is a 30% chance it could hit someone else in my party, or someone in HIS party, or HIMSELF. Maybe another spell in this school would be something that caused an enemy to lose a random card in his hand. Or another spell could cause someone to lose a random number of pips. Or another spell could change the order of player's turns. Damage spells could range from 5 pts damage to 500 pts damage. Which one is going to happen this time?
you have an equall share of healing and attacking spells but the school has no weakness or strength or any traps , shields , blades , or unstrengthens.
some spells are
alien UFO werewolf raven master ( a giant raven ) saytire beast ( a cross betwine a saytire and a lizard-man ) lunar ora moon spirit ( a rock that resembles a moon but with a angry face )
what if, rather than creating more "core" schools, there were "Advanced" schools you could join once reaching a certain level...
Here are a couple suggestions and hopefully these are closer to what we're looking for:
- Accuracy - No school is based around accuracy. Perhaps this school's magic would involve 90 - 100% accuracy on everything but the spells would be generally weak.
- Counterspells - A school could concentrate on spells that would cancel out completely or delay other wizard's spells. The only problem with this is the frustration this might cause players who are countered over and over.
- Combinations - Right now you have a primary school (Ice for me) and a secondary school (Myth for me). I can't wear the clothing for the Myth school. I wish I could. Maybe instead of choosing only 1 primary school, you could choose as many schools as you wanted but because you have only limited training pts, you spread yourself more thin. You would have a larger variety of spells to cast and you could change to the appropriate type of spells that would work best in a situation, but you would be weaker overall because you couldn't afford the strongest spells. This is a classic sort of theme in a lot of games.
Chance - A school could be based around causing unusual things to happen. Examples include a spell that may cause an enemy's next spell to go awry. That enemy's spell was aimed at me, but perhaps there is a 30% chance it could hit someone else in my party, or someone in HIS party, or HIMSELF. Maybe another spell in this school would be something that caused an enemy to lose a random card in his hand. Or another spell could cause someone to lose a random number of pips. Or another spell could change the order of player's turns. Damage spells could range from 5 pts damage to 500 pts damage. Which one is going to happen this time?
o thats cool but i thought you mean t like the same schools just more advanced (like college)this is another thought that you could take into action
Me and my friends were thinking of a new school and we came up with SCHOOL OF TIME the school is based on attacks from the past now and in the time to come. first it starts with like knight attack it hits 80-90 >1pip< then there is unwanted villager does 100-250 >2pips< then there is protect from balance fire death and storm -60% >0pips< then there is angry zombie does 325-475 >4pips< then there is forgotten wizard does 575-700 >5pips< then there is TIME shield boost 30% time strength moves >0pips< then there is TIME swords boost 35% time strength moves >0pips< then the final move is sands of time the move does 245-500 first round then depending on how much health the other player/npc has it will take away 85% of its health away in the next turn >6pips< The the lvl 48 move is a move that is part death part fire and part storm The name is merle abrose! He steals 450health and gives half to player that use it but there is a twist it steals 575health each time for 3 turns >7pips<
Also the percent of you not fizzleing is 80%
Also the last move is death because of the health taking part fire part because it does moves a few turns and the storm part because of how high it hits. Hope you think about my new school ideas P.S. i just thought of all this lol
my ideas are... technomancers (techno school) between myth and storm windmancer (wind school) between death and ice animancer (animal school) between life and fire those are the natural magics. solarmancer (sun school) between none lunamancer (moon school) between none alchemist (stars school) between none those are the astral/origin magics (studied by ambrose)
mabye matter! you can turn opponents into diffrent school then you can use spells that do massive damge (low hit rate) but who you use it on needs to be a certin school see what I mean but the problem is thinking of spells :? :? :?
There can be a minion school with nine new minions in it. Like The Choker,The Machine Pea, Web Hanger,Dunk'in Fish, The ghoster, Clicker Mouse,The Chewing Meat, The Hame Like Steak And The Cheser Like dollar.
to be honest we don't need a new school, its going to irritate the people who worked hard to get grandmasters in all schools, so they'll have to do it AGAIN. Its not easy to get a grandmaster, let alone a grandmaster in ALL SCHOOLS
dont know what it could be called but balance is storm fire ice it could be life (best in my opinion) myth and death and life death and myth could quit boosting damage against balance and balance could become its rival
My idea SCIENCE!!!!!!!!!!!!!!!!!!!!!!!!!!!! Oooooooooooooo! how about HISTORY!!!!!!!!!!!!!! Plz if these have been said reply if not woo-hoo! teachers: mrs. metla and mr.histerton first spell:hot metal spash and rooseavet sord clash
- Accuracy - No school is based around accuracy. Perhaps this school's magic would involve 90 - 100% accuracy on everything but the spells would be generally weak.
Respectfully, there are two schools already based around accuracy, Storm and Life. Life spells nearly never miss, but are much weaker than other spells from other schools, and storm spells are the most powerful spells you can find, however they suffer greatly in the accuracy departent.
rhetoric wrote:
- Counterspells - A school could concentrate on spells that would cancel out completely or delay other wizard's spells. The only problem with this is the frustration this might cause players who are countered over and over.
I like this idea, but it kind of sounds as though it'd be an addition to the Ice School instead of a school in and of it's self.
rhetoric wrote:
- Combinations - Right now you have a primary school (Ice for me) and a secondary school (Myth for me). I can't wear the clothing for the Myth school. I wish I could. Maybe instead of choosing only 1 primary school, you could choose as many schools as you wanted but because you have only limited training pts, you spread yourself more thin. You would have a larger variety of spells to cast and you could change to the appropriate type of spells that would work best in a situation, but you would be weaker overall because you couldn't afford the strongest spells. This is a classic sort of theme in a lot of games.
There is some craftable gear now that is tailored to people's major and minor schools, most of the recipes are attainable via NPC's in Kro..krock... oh bother, I can't spell tonight, I give up, but you know where I'm talking about right? I picked up a Life/Storm pair of boots that's been an enormous help to my outgoing damage. It's deffinately worth looking into. On the subject of combinations though I would love to see some cards become combineable, for instance Dark Fairy + Fire Imp = Dark Imp?
rhetoric wrote:
- Chance - A school could be based around causing unusual things to happen. Examples include a spell that may cause an enemy's next spell to go awry. That enemy's spell was aimed at me, but perhaps there is a 30% chance it could hit someone else in my party, or someone in HIS party, or HIMSELF. Maybe another spell in this school would be something that caused an enemy to lose a random card in his hand. Or another spell could cause someone to lose a random number of pips. Or another spell could change the order of player's turns. Damage spells could range from 5 pts damage to 500 pts damage. Which one is going to happen this time?
I *love* this idea, and I'd strongly support it if it were further explored as an option!
A foil to balance would be chaos. And the person who posted something about chance and randomness magic could find a vessal in this. I'm not very creative, but if someone would like to quote me and come up with some school strengths and weaknesses and attacks and what not, be my guest.
A foil to balance would be chaos. And the person who posted something about chance and randomness magic could find a vessal in this. I'm not very creative, but if someone would like to quote me and come up with some school strengths and weaknesses and attacks and what not, be my guest.
Jack Stormblood Lvl 27 Diviner
CHAOS LIVES! I was afraid that this idea was lost when the thread Eighth School on Halston's Laboratory lost popularity.
A foil to balance would be chaos. And the person who posted something about chance and randomness magic could find a vessal in this. I'm not very creative, but if someone would like to quote me and come up with some school strengths and weaknesses and attacks and what not, be my guest.