I have been wondering: What new spells will come along with the world Celestia? I will start off. I think that a new fire spell might be a volcano that spills lava onto all the opposing monsters. The damage is determined by the number of pips the caster has.
I have been wondering: What new spells will come along with the world Celestia? I will start off. I think that a new fire spell might be a volcano that spills lava onto all the opposing monsters. The damage is determined by the number of pips the caster has.
Great Idea!! Kind of like the Heck Hound card, the more pips, the more powerful it is.....Nice one
I've got one, how about a shooting star that comes down and spins around you and gives you half HP (Life). Meaning, let's say you have a total of 1000HP, you use this card and it gives you 500.
I am currently researching a third triangle, one that we know little about, but seems to be quite puzzling and immensely powerful; the Astral magics. These deal with the manipulation of the universe itself, the Sun, the Moon and the Stars; those heavenly bodies which are bound by (and make up) the Spiral itself, the inner workings of the great machine which makes the Universe tick... much like an old (but perfectly maintained) timepiece.
What's another word for heavenly? Let's see, how about celestial?
Another thing. Ambrose references a timepiece. The only 2 worlds we know of with timepieces are Marleybone, where magic is not practiced, and Celestia, where it probably is.
From all this, it is logical to infer that we will learn Astral magic on Celestia.