Guardian spirit/heal spammers are very annoying and no one wants to stay in a match that lasts forever. There should a time limit for ranked pvp matches like one hour and if it gets to one hour, then both people get zero rating.
I wish this was also applied to 4v4 matches, but can you blame them though? for investing their time in healing trying to avoid death while your wasting away your pips on trying to kill them? seems pretty equally balance to me.
Guardian spirit/heal spammers are very annoying and no one wants to stay in a match that lasts forever. There should a time limit for ranked pvp matches like one hour and if it gets to one hour, then both people get zero rating.
if both get 0 rating, then people will keep stalling matches, maybe even more than before. The simple premise of one party getting zero rating after an hour while the other doesn't care too much about rank will turn the meta into "stall the match for an hour if you start to lose so they have a 0% chance of getting rating"
Guardian spirit/heal spammers are very annoying and no one wants to stay in a match that lasts forever. There should a time limit for ranked pvp matches like one hour and if it gets to one hour, then both people get zero rating.
Hi i would have to disagree i love being in a long match more fun that way and can't get bullies that way in the next match.
Longer matches to me are more fun and quite earning the win.
I know we are friends on the game but death are really good against life wizards and ice wizards.
I wish this was also applied to 4v4 matches, but can you blame them though? for investing their time in healing trying to avoid death while your wasting away your pips on trying to kill them? seems pretty equally balance to me.
Guardian angel and jade strategy not balanced at all. If it was balanced how come max wizards cannot kill level 80 that do that? and they have too much heal boost so attacks dont really do much when they just shield spam, minion and use bubbles.
if both get 0 rating, then people will keep stalling matches, maybe even more than before. The simple premise of one party getting zero rating after an hour while the other doesn't care too much about rank will turn the meta into "stall the match for an hour if you start to lose so they have a 0% chance of getting rating"
I rather have that than lose 16 rating after 12 hours.
if both get 0 rating, then people will keep stalling matches, maybe even more than before. The simple premise of one party getting zero rating after an hour while the other doesn't care too much about rank will turn the meta into "stall the match for an hour if you start to lose so they have a 0% chance of getting rating"
Also if I can't kill within an hour, then I probably ever kill them so it just should be ended anyway