If you play 4v4 a lot and you are high level wizards (50), then earthquake has ruined PVP. Any team can use earthquake, followed by 3 strong attacks and the game is over. I used to play PVP a lot, now everytime I get on, I just get mad. I can take getting beat, but not by a spell like earthquake. The power of that spell is ridiculous for 4v4, takes all the power ups and blades away from one team and leaves them wide open for the other.
The reason Earthquake is so strong is because it's myth's last spell. Also every school needs help somewhere,
Fire= all around needs help in stat droppers so it got it Ice= not very much damage gets bigger boosts and more health Myth= all around needs help in a stronger spell so they get it Life= not very good attack spells they gets great healing Death= not SUPER strong so they get life stealers Blaence= doesn't specialize in attacking so they get judgement Storm= terrible accuracy gets really strong attacks
If you play 4v4 a lot and you are high level wizards (50), then earthquake has ruined PVP. Any team can use earthquake, followed by 3 strong attacks and the game is over. I used to play PVP a lot, now everytime I get on, I just get mad. I can take getting beat, but not by a spell like earthquake. The power of that spell is ridiculous for 4v4, takes all the power ups and blades away from one team and leaves them wide open for the other.
if you do not like it then dont play pvp. earthquake does backfire. it takes the other teams traps. then you get yelled at by your team. and people use my myth just for earthquake i never get to use orthrus. and though lvl 33-48 our best pve card is minotaur. so why dont you make a myth and play on it until its a grand samuel wildspear lvl50 master of monsters (myth) wolf drakerider lvl48 master of fire samuel battlesword lvl48 master of balance samuel titancrafter lvl26 storm
In my opinion, the only annoying thing about PvP is when everyone complains about all different types of spells. The only spell that I agree is annoying is WildBolt.
It should be a MYTH ONLY spell. that would at least be fair. that spell is annoying, REALLY ANNOYING! ugh, ugh, ugh............
P.S People, stop complaining about wild bolt. it always fizzles! and anyway, i dont see what the big deal is, it doesnt do much damage. really the only advantage is the fact that it is only a 2 pip spell. i have almost 3 thousand life, so it only takes a thousand away. not much of a big deal!
It should be a MYTH ONLY spell. that would at least be fair. that spell is annoying, REALLY ANNOYING! ugh, ugh, ugh............
P.S People, stop complaining about wild bolt. it always fizzles! and anyway, i dont see what the big deal is, it doesnt do much damage. really the only advantage is the fact that it is only a 2 pip spell. i have almost 3 thousand life, so it only takes a thousand away. not much of a big deal!
it is a big deal because for some dumb reason when noobs get it from a grand friend as a treasure card it never ever fizzles i fought a lvl 15 who beat me cause he used bolt tiwce in a row thats to thousand!
and on top of that when low lvls team up with it they use it multiple times and dont fiz and cause its to pips you really dont have any time to react!
As a Myth Player I have to speak on this one. EARTHQUAKE (which needs 6 pips) unmodified only does 310 points of damage to all enemies and takes away shields and charms. It only benefits a team IF they are coordinated and prepared to take advantage of it when its used.
Cards such as STORM LORD do 690 points of damage to ALL enemies and stun the survivors. I've been on 3 vs 3 and 4 vs 4 teams where 2-3 team members were wiped out from this spell after just using 1 charm and one modifier on their enemies. So don't get upset when EARTHQUAKE is used your shields or charms have dropped (which cost you no pips, by the way). In most cases you're still alive. Just be ready as a player for anything!
It should be a MYTH ONLY spell. that would at least be fair. that spell is annoying, REALLY ANNOYING! ugh, ugh, ugh............
P.S People, stop complaining about wild bolt. it always fizzles! and anyway, i dont see what the big deal is, it doesnt do much damage. really the only advantage is the fact that it is only a 2 pip spell. i have almost 3 thousand life, so it only takes a thousand away. not much of a big deal!
it is a big deal because for some dumb reason when noobs get it from a grand friend as a treasure card it never ever fizzles i fought a lvl 15 who beat me cause he used bolt tiwce in a row thats to thousand!
and on top of that when low lvls team up with it they use it multiple times and dont fiz and cause its to pips you really dont have any time to react!
Oooh, dude! Beaten by a lvl 15 ! Thats hard...... the lowest i've been beaten by is a lvl 26 captain.
As a Myth Player I have to speak on this one. EARTHQUAKE (which needs 6 pips) unmodified only does 310 points of damage to all enemies and takes away shields and charms. It only benefits a team IF they are coordinated and prepared to take advantage of it when its used.
Cards such as STORM LORD do 690 points of damage to ALL enemies and stun the survivors. I've been on 3 vs 3 and 4 vs 4 teams where 2-3 team members were wiped out from this spell after just using 1 charm and one modifier on their enemies. So don't get upset when EARTHQUAKE is used your shields or charms have dropped (which cost you no pips, by the way). In most cases you're still alive. Just be ready as a player for anything!
Christo ShadaowMancer 45 Level Conjurer - Myth
Yes i agree why are you just picking on myth if we didnt want to use a certain card just bacause of its effect then why bother having cards because people dont like all sorts of cards but we stile play because we should be prepared i dont like some cards because of stuns but i just keep playing for fun
Well to say,yall all acting like a bunch of babies and making K I taking our good spells away. I dont care about stun cause that was the big problem, but earthquake, come on. No need to argue over that. Earthquake is fair
well if you know that person has earthquake then you need to start hitting first than waiting to be hit.. otherwise once earthquake hits they don't need their pips to heal.. but if you hit first then they will consider healing..
earthquake is just a card that can be annoying but hey.. why don't you get some yourself? and use it? hmm?
{P.S People, stop complaining about wild bolt. it always fizzles! and anyway, i dont see what the big deal is, it doesnt do much damage. really the only advantage is the fact that it is only a 2 pip spell. i have almost 3 thousand life, so it only takes a thousand away. not much of a big deal!}
Maybe we have different definitions of a lot of damage; I for one consider one thousand damage for two pips the best attack in the entire game. Why you may ask, because normally if it is used it is a treasure card which has probably been turned into a between twenty accuracy and thirty five accuracy, which is one out of five times it will hit at least. So with that kind of damage (excluding buffs which could easily one-hit a character with over 5 thousand health) probability states that it will hit at some point and even if a shield is used that can be removed, and if Wild Bolt were to fizzle guess what it goes back to your pile and you draw it again. Don't forget this entire time you should have been using shields and saving pips so that if your are attacked you can just heal. So really, the only way to lose using Wild Bolt is to either fight someone much better then you or have a very improbable string of events take place.
Next time, try to bring with you a Life wizard and tell him/her to always do Rebirth. Rebirth's Spirit Armor is the only shield that the quake can't break. Just to clarify, of course, it can break by the damage attack, but not to the quake.
So for example, if you have 5 Spirit Armors given by Rebirth, then 1 Spirit Armor might break due to the damage attack, but the other 4 Spirit Armors will remain intact and unscathed.
This is what I will usually do if I play 4v4 PVP with an opponent that has 2 Myth wizards - the only way I know to counter their annoying Earthquakes (some of my team might also help casting Rebirth - Treasure Card). If my opponent has no Myth Wizard, then I won't do Rebirth much.
Earthquake can't be taken from Myth, for it would be then unfair for them if they only have that "Froggy" to do multi-player attack.
Myth: boohoo earthquake is too strong Balance: boohoo judgment is too strong Ice: boohoo tower shield is too versatile fire: boohoo choke ans steal charm are unfair life boohoo rebirth not only heals but protects death: boohoo feint is too helpful storm: boohoo wildbolt is too strong
*trying to type sarcasm*I think these school should be ban from pvp
That's what happens with a family oriented game, lots of cry babies.