So I know no one wants these talents--"crafty," "attentive," etc. And I know that they are supposed to boost your pet's stats in specific categories, like Will or Agility or whatever. However, I am not sure what this means in real terms. I am assuming that there must be some good purpose for these talents. I was wondering if anyone could give me a numerical (mathematical, but keep it simple :-) ) example as to how a "selfish" talent might actually help improve a pet's stats or performance? I can't believe that the developers just put these in so that we would have to work to get rid of them. Does anyone have anything to say in their defense? Is there a reason one might want to keep them, instead of hatching them out?
So I know no one wants these talents--"crafty," "attentive," etc. And I know that they are supposed to boost your pet's stats in specific categories, like Will or Agility or whatever. However, I am not sure what this means in real terms. I am assuming that there must be some good purpose for these talents. I was wondering if anyone could give me a numerical (mathematical, but keep it simple :-) ) example as to how a "selfish" talent might actually help improve a pet's stats or performance? I can't believe that the developers just put these in so that we would have to work to get rid of them. Does anyone have anything to say in their defense? Is there a reason one might want to keep them, instead of hatching them out?
Well, there not selffish talents, there derby talents. The more agility or will you have the less moral it'll cost on that terrain. As a pet derby warlord, they would be usefull in my eyes. They put them in for us "derby people". Actual, there should be a whole different post topic place for pet derby
Well, there not selffish talents, there derby talents.
I'm not certain, but I don't think the talents I am referring to are Derby talents--simply because each pet already has a set of 4 Derby talents. These talents--"crafty," etc., appear on the non-Derby talent list, along with the "good" talents like Spritely, Spell-Proof, etc. That's why I am confused about them.
So I know no one wants these talents--"crafty," "attentive," etc. And I know that they are supposed to boost your pet's stats in specific categories, like Will or Agility or whatever. However, I am not sure what this means in real terms. I am assuming that there must be some good purpose for these talents. I was wondering if anyone could give me a numerical (mathematical, but keep it simple :-) ) example as to how a "selfish" talent might actually help improve a pet's stats or performance? I can't believe that the developers just put these in so that we would have to work to get rid of them. Does anyone have anything to say in their defense? Is there a reason one might want to keep them, instead of hatching them out?
Okay, as simple as possible.
If you take strength and add agility then multiply by 2 then add in power and divide by 125 you get spell proof.
If you do the same, except divide by 250, you get spell defy.
An example: 240 Strength 250 Intelligence 250 Agility 225 Will 250 Power
240 + 250 = 490 * 2 = 980 + 250 = 1230/125 = 9.84
9.50 and above is a 10 proof pet 9.49 and below is a 9 proof pet