Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Death Spell Changes

AuthorMessage
Delver
Apr 05, 2022
206
Bottom Path Arc 1

Dark Sprite
  • Pip Cost: 2 pips -> 1 pip
  • Damage: 155 -> 65
  • Second Effect: -15% Universal Weakness -> None
  • Conditional: None -> If Enemy has HOT
  • Conditional Result: None -> -60% Heal Charm
Ghoul
  • Top Path
  • Drain: 180 (70% back) -> 185 (50% back)
  • Bottom Path
  • Pip Cost: 3 pips -> 2 pips
  • Drain: 175 -> 160
  • Conditional: Remove HOT -> Gambit Positive Ward
  • Conditional Result: None -> +30% Death Blade (x2)
Banshee
  • Damage: 200 -> 185
  • Second Effect: -15% Universal Weakness and -25% Heal Charm -> None
  • Conditional: None -> Clear 1 or 2 Positive Charms
  • Conditional Result: None -> 1 or 2 -25% Enemy School Weaknesses and 1 or 2 -25% Heal Charms
Vampire
  • Top Path
  • Drain: 335 (60% back) -> 360 (50% back)
  • Bottom Path
  • Drain: 270 -> 335
  • Conditional: Clear HOT -> Gambit 1 or 2 Negative Charms
  • Conditional Result: -50% Universal Shield -> 1 or 2 -60% Enemy School Weaknesses
Skeletal Pirate
  • Damage: 470 -> 350
  • Conditional: If Enemy has 1 or 2 HOTs -> Clear 1 or 2 HOTs
  • Conditional Result: 160 or 320 Damage -> 1 or 2 -50% Universal Shields
Wraith
  • Top Path
  • Drain: 515 (60% back) -> 555 (50% back)
  • Bottom Path
  • Conditional: If Enemy has Negative Charm -> Gambit 1 or 2 Positive Charms
  • Conditional Result: -25% Universal Weakness -> 1 or 2 -230 Enemy School Weaknesses
Lore Spells

Ship of Fools
  • All Versions
  • Pip Cost: 4 pips -> 2 pips & 1 Death Pip
  • Base
  • Damage: 275 -> 300
Headless Horseman
  • Pip Cost: 4 pips -> 3 pips & 1 Death Pip
  • Damage: 485 -> 460
  • Second Effect: -45% Life Accuracy Charm -> -35% Enemy School Accuracy Charm (x2)
Deer Knight
  • All Versions
  • Pip Cost: 5 pips -> 3 pips & 1 Death Pip
  • Base
  • Mode Restriction: None -> Classic Only
  • Top Path
  • Mode Restriction: None -> Classic Only
  • Damage: 180 -> 320
  • DOT: 420/3 -> 270/3
  • Bottom Path - NEW
  • Damage: 320
  • Second Effect: -20% Universal Weakness AOE
Lord of Night
  • Pip Cost: 5 pips -> 3 pips & 1 Death Pip
  • Second Effect: -25% Heal Trap -> -40% Heal Charm
Gambit and Ramp Spells

Contagion
  • Removal: 1-3 HOTs -> 1 HOT
  • Negative Charm: -50% Heal Charm -> -80% Heal Charm
Putrefaction
  • Negative Charm: -25% Universal Weakness -> -40% Enemy School Weakness
Jinn’s Larceny
  • Blade: +35% Death Blades -> +55% Death Blades
Oni’s Morbidity
  • Removal: 1-3 HOTs -> 1 HOT
  • Positive Ward Count per Removal: 1 -> 2
Doom Oni
  • Pip cost: 7 -> 9
  • Damage: 590 Drain -> 855 Damage
  • Conditional Result: 590 Drain (1180 total) -> 855 Damage (1710 total)
Macabre Jinn
  • Pip cost: 9 -> 7
  • Damage: 760 Drain -> 665 Damage
  • Conditional Result: 760 Drain (1520 total) -> 665 Damage (1330 total)
Scion of Death
  • Drain: 850 -> 935
  • Conditional Result: 850 Drain (1700 total) -> 935 Drain (1870 total)
Shadow Spells

Call of Khrulhu
  • Drain: 675 (50% back) -> 675 (40% back)
Snack Attack
  • Base
  • Mode Restriction: None -> Classic Only
  • Top Path
  • Mode Restriction: None -> Classic Only
  • Damage: 760 -> 770
  • Bottom Path
  • Pip Cost: 3 pips & 1 Shadow Pip -> 5 pips & 1 Shadow Pip
  • Damage: 250 -> 545
  • Second Effect: Push Negative Charm -> Steal Positive Charm AOE
Grim Reader
  • All Versions
  • Second Effect: -25% Universal Weakness (x2) -> -35% Enemy School Weakness (x2)
  • Top Path
  • Mode Restriction: None -> Classic Only
  • Damage: 1130 -> 1165
  • Bottom Path
  • Pip Cost: 4 pips & 1 Shadow Pip -> 6 pips & 1 Shadow Pip
  • Damage: 650 -> 915
Other Spells

Monster Mash
  • Condition: If Enemy has Negative Charm -> Gambit Enemy Negative Charm
  • Conditional Result: 225 Damage -> 230 Damage