Wizard 101 Anniversary Edition Idea (to keep the game up and going)
Hi, I love wizards101. But I find it is outdated in its graphics and style. Hear me out please. Let's make it all new, but while still keeping the old parts of the game.
I really think all the children would like this.
And an idea for prices if you go down this path. The memberships are WAY to pricey! Make it so that all people can play. Not so pricey. Not all players can afford to buy memberships! SO, please keep it 5 dollars per month, then 25 dollars per 6 months, and 48- 50 dollars per 12 months.
Also, Idea for a new story! That will add to the game!
Before Malistair's evil reign, we take place in an ocean city port called Wizards Coast. (If the name is not already being used) And you first are playing as an ancestor to a descendent character that lives in Malistair's starting evil reign of time. The starting story is you as the ancestor to the descendent character battling the evil forces of the wizarding world. You will help lock up the foes to the good with other wizards. That is the starting story. Then after you lock up all the evil. Then you time lapse to a new character. Your Ancestors descendent. And it starts at the tower where you are meeting up with Ambrose the headmaster wizard and Gamma his owl.
All of these stories ARE updated and new. That's when the graphic designers and programmers come in. Making everything all new, they will have new upgrade or rewrite of the entire game. I really think that this would benefit wizard101. What do you think? I would update it keeping all the old stuff. But making it new rewrite. What do you think?
The starting of the story will be different. Instead of starting in wizard city, you start at Wizards Coast (if the name is not already been taken, it is a coastline port city.) And this is your characters home town. You start as a five year old.
You choose what your character looks like when your character is 10-15 years old. This character will then do a flashback to when they were five.
A backstory of your character, when you are young (age 5). Play with a neighbor child that lets you into their library and you choose to read about a certain type of wizards, and then they let you borrow it after their angry Dad comes into the library saying you shouldn't be here you know that. To their son. Then you over the years still having the book learn about that class of wizard. And have read this book lots and lots of millions of times.
Then , you who finds a starter spell book and and a wand after a person drops them. you are able to read the book. (Your first quest is to return, and it. But this will take a very long time for they are long gone, and all you have is a name and an address, they moved from that address. To wizard city. (And they are Ambrose's ancestor.) You live in a city far away from wizard city. And there are new signs of evil spreading through out the world. All pointing to wizard city. and there are skeletons who appear and start banging on a door, and enter a house. and then a family yells for help, you think to yourself. You got a choice, to help or not. I you choose to help them. You go inside. If not, another character helps them instead, a wizard. (Malistairs grandparent. Who is valiant and good.) If you follow them before the fight is over, you learn how to fight along side her. her name is Melinda Fairfairy. And after she is done fighting. She leaves the house, and sees you. Runs over. Saying. "It's okay, don't worry. You will be all right. What's the matter?"
And you use gestures, but you can't speak. Melinda Fairfairy then teaches you how to talk in chat.
She introduces herself. And then asks if you need help. You respond with yes. And then she suggests that with the new enemy's around, that she can teach you how to fight. You agree, and she teaches you about the book and wand you found. And then takes you to a lone skeleton. And you fight it.
They become your friend if you choose to help them, she helps you in battle,
If you choose to help by entering the house and see the family crowded in a corner. A Mother, father and three children and their pet in a bird cage.
and the wizard follows in after you, and teaches you how to fight.
After the skeletons are defeated, the children want to give you their pet.
They notice that you can't speak. And they teach you how to use the chat.
And then the story continues from there.
Then this character you made becomes a hero, and for you next character. Is the descendent of the hero character. But your new descendent character does not know this, they are adopted. And they find out who they are related two, gaining much of the old relics and ancestors things and possessions.
When your descendent character starts the next episode of the game. It starts out at their adopted parents home. You get all your stuff ready for school, as you head to wizard city. Your parents and your little sister come across them as you head to wizard city.
(You live in countryside outside the city, and your about 5- 7 miles to Wizard City) Then four evil lost souls appear in front of you, and then your parents and siblings halfway to the city.
Your parents battle, protecting you and your sibling. Falling unconscious in the process, you see you Father's spell book and pick it up. Taking there place and defeating the lost souls.