I've noticed recently that whenever an enemy casts Cyclops, there's a less-then-uncommon chance that about when the Cyclops pauses to account for traps and/or blades, the game skips the rest of the spell and doesn't show what damage it did to you until the start of the next turn. It's very odd. Not particularly game-breaking (yet), mind, but it is a bit annoying to not see how much I've been hurt by that hammer until next turn. And, still, a bug none-the-less.
Has anyone else been experiencing this when enemies in PVE cast Cyclops? If so, has the bug done anything more extreme (like skipped counting damage entirely, for example)? Also, let me know if video evidence is needed to act on this - it'll be tricky to get considering RNG, but I'd be glad to do so if it helps makes things easier for the devs.
I too noticed the cyclops spell animation seems to get interrupted and then the turn ends. I noticed it in the last deckathalon, (storm deckathalon in February). I would cast cyclops on the deckathalon enemies and the cyclops would appear and get ready to hammer, then he would disappear and the turn would end not showing the damage amount or even that it hit the enemy at all. Once the turn ended and I had new cards to select, then I could see the health circle of the enemy was less from the spell. No idea the amount of damage it did.