I was thinking, with the player housing being solidly implemented, and with so many people complaining about not being able to collect reagents as efficiently as they would like. How about a system for planting and harvesting reagents, and farm if you will.
Player housing, with the exception of the dorms, provide a lot of front-lawn green space that would make an excellent place for player gardens. Even if they didn't provide useful items, player gardens would make a lovely addition.
Re: Suggestion: Reagent gardens on player properties
Brilliant! It shouldn't be cheap, but then high level people are going to be rolling in gold, right?
The question is, would you buy a particular type of spawn (iron or cat tails or..), or just one that aligns with the world of the home in question (parchment in a Krok home, iron in a MB one, etc)? Would they only be able to be placed in certain spots?
And, would you make this so ONLY the owner of the home could use it, or would it be useable by anyone who ported in?
Re: Suggestion: Reagent gardens on player properties
I love the idea I truly believe that one thing this game needs is more interaction between the player and the environment (emersion). As right now there is very little emersion in the game as far as things that you can do outside of combat. Anything that adds to the experiance is worth it. As to the using the garden if you are going for emersion then it should be open to any who are invited just like a real garden.
Re: Suggestion: Reagent gardens on player properties
Excellent idea.
It gives housing a practical angle and some colour. Reagent output would have to be strictly throttled, though (pretty long spawn times, perhaps "growing" only when logged in or times out after last logout, etc.) to keep the bazaar from getting flooded with reagents before long and creating an infinite money supply for homeowners.
Re: Suggestion: Reagent gardens on player properties
I love the idea! Maybe like 10 pieces for like 1 hour or something like that or you buy some stuff to grow it, the rarer the reagent the more it and its fertilizer and stuff costs. This isn't a bad idea I will definately support it.