what do you guy's think of having spiecel "storms" that happen in the places. you know like rain or snow or thunderstorms or meteor shower's you know that kind stuff
talk to me about it please! thanks vampslayer 135 :D :D :D
What you guys don't realize is that adding weather effects drastically increases the graphical demands made on your GPU. Not everyone is running a high-end gaming rig.
what do you guy's think of having spiecel "storms" that happen in the places. you know like rain or snow or thunderstorms or meteor shower's you know that kind stuff
talk to me about it please! thanks vampslayer 135 :D :D :D
I agree 100%! I absolutely LOVE weather effects and day/night cycles. It adds SO much to a game. For this game though, if I had to pick just one of those options, I think I would go with a day/night cycle. For me, Marleybone is depressing because it's always dark, and it would be nice to play through it in the daylight. Plus, I think Wizard City Commons would be awesome at night - have accent lighting all around and create an "evening party" atmosphere. Put up some party lights around the pool, add carnival lighting to the Festival area, etc.
Great idea! I don't know if they can incorporate it due to playability issues, but it sure would be nice.
I agree 100%! I absolutely LOVE weather effects and day/night cycles. It adds SO much to a game. For this game though, if I had to pick just one of those options, I think I would go with a day/night cycle. For me, Marleybone is depressing because it's always dark, and it would be nice to play through it in the daylight. Plus, I think Wizard City Commons would be awesome at night - have accent lighting all around and create an "evening party" atmosphere. Put up some party lights around the pool, add carnival lighting to the Festival area, etc.
Great idea! I don't know if they can incorporate it due to playability issues, but it sure would be nice.
Cat
YES Day and Night cycles would sure help with the emersiveness of the game even more! :)
Add in new animations for our wizard toons to slip and fall on icy serfaces (spelling) or if its raining/storming, Running down a street and... Ooops! 'help, I just slipped into a battle!' lol
Grizzleheim has flaming catapult rocks that come down around you! It like Ack! run for cover!!! They really look like thay could kill you if you got hit by one, but nothing happens if you do, sadly. :(
i think they can do this im pretty sure any hard core gamer knows runescape before this they had incorporated day and night but stopped because their system couldn't handle it but King's Isles can handle it they had a much better system then Jagex
i think they can do this im pretty sure any hard core gamer knows runescape before this they had incorporated day and night but stopped because their system couldn't handle it but King's Isles can handle it they had a much better system then Jagex
One look at this game and you can tell KingIsle has a better system. But I have a few ideas as well,
Rainy Day= +5% Storm Damage
Blizzard= +5% Ice Damage
Heat Wave= +5% Storm Damage
Night= +5% Death Damage
Day= +5% Life Damage
Raining Frogs(Maybe) = +5% Myth Damage
I can't think of one for balance, anyone have some ideas?
That'd be cool, but the other guy is right. It would use to much memory and graphic stuff. computers would freeze. And if you go to the storm house, it kind of has that. hope this helps.
Wolf Shadowhunter, level 30 (getting there), ice and death, from somewhere in Krokotopia :D
That'd be cool, but the other guy is right. It would use to much memory and graphic stuff. computers would freeze. And if you go to the storm house, it kind of has that. hope this helps.
Wolf Shadowhunter, level 30 (getting there), ice and death, from somewhere in Krokotopia :D
not true while yess it would be hard to do KI has very advanced game graphic systems and this is a plausible addition to the game
I agree with this idea, a day/night cycle would be excellent, along with weather effects. For those not running systems able to handle intense effects, perhaps a system could be implemented to turn down the weather intensity, just like WoW has currently? Maybe even turn it off, if it were just a graphical effect with no effect on gameplay.
i think they can do this im pretty sure any hard core gamer knows runescape before this they had incorporated day and night but stopped because their system couldn't handle it but King's Isles can handle it they had a much better system then Jagex
One look at this game and you can tell KingIsle has a better system. But I have a few ideas as well,
Rainy Day= +5% Storm Damage
Blizzard= +5% Ice Damage
Heat Wave= +5% Storm Damage
Night= +5% Death Damage
Day= +5% Life Damage
Raining Frogs(Maybe) = +5% Myth Damage
I can't think of one for balance, anyone have some ideas?