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LVL 60 Move Ideas!

AuthorMessage
Explorer
Oct 03, 2009
60
Hi I give this post to get new ideas to make moves in here a example

School: Fire
Pips:8
Effect: Take 500 to deal 900 to all enemys
Name:Flame Titan


School: ICE
Pips:8
Effect:Does 100 x 6 damage to all enemys
Name: Hail Storm

School: STORM
Pips 9
Effect:2000 to all enemys 1000 to you
Name: Tornado

School: Balance
PIPS:10
Effect: Deal 800 storm damage 750 Fire damage 600 Ice damage 650 balance damage 625 life damage 550 death damage 550 myth damageto all enemys
Name: Mega Blast

School: Life
Pips 8
Effect: 700 damage to all enemys each 700 goes to you
Name:Holy Smash

School: Death
Pips: 8
Effect: 100x 10 damage to all enemys
Name: Werewolf

School:Myth
Pips:8
effect:100 x 10 to all enemys
Name: Chimera

Geographer
Feb 14, 2009
835
coophol wrote:
Hi I give this post to get new ideas to make moves in here a example

School: Fire
Pips:8
Effect: Take 500 to deal 900 to all enemys
Name:Flame Titan


School: ICE
Pips:8
Effect:Does 100 x 6 damage to all enemys
Name: Hail Storm

School: STORM
Pips 9
Effect:2000 to all enemys 1000 to you
Name: Tornado

School: Balance
PIPS:10
Effect: Deal 800 storm damage 750 Fire damage 600 Ice damage 650 balance damage 625 life damage 550 death damage 550 myth damageto all enemys
Name: Mega Blast

School: Life
Pips 8
Effect: 700 damage to all enemys each 700 goes to you
Name:Holy Smash

School: Death
Pips: 8
Effect: 100x 10 damage to all enemys
Name: Werewolf

School:Myth
Pips:8
effect:100 x 10 to all enemys
Name: Chimera
whats with all these times 10 things. Besides, life doesnt sound that good. Balance's is nova, ice's is blizzard. and fire is just copying triton

Survivor
Mar 23, 2010
2
Those are some good ideas but I don't understand why they have different pip costs. I like the idea of storm taking damage to deal heavy damage, it really fits with the unpredictably but raw power of the school. Here are a couple of ideas:

School: Storm
Pip: 8
Name: Lightning Beast
Effect: A huge cloud of grey smoke funnels over the top of the arena, a roughly humanoid crouched over gigantic form made primarily of electricity drops out. It begins to spin and a huge pops of blue light appear everywhere as the screen shakes. It deals 1,015-1,135 storm damage to all enemies and to you, and ignores storm resistance. You are stunned for a turn.

School: Fire
Pip: 8
Name: Great Dragon
Effect: The middle of the arena crumbles away and an enormous dragon head pokes up. After a moment, it breathes fire on the enemy you chose, dealing 950-1,045 fire damage. All enemies take 300 damage over the next three turns.

School: Ice
Pip: 8
Name: Permafrost
A white spot appears at the center of the arena, then it creeps outwards faster and faster and snow starts falling down. At the end the arena shines with blue light and all enemies are frozen solid, and all friends are covered in snow. All friends and you gain a -80% to next damage shield, and all enemies are stunned for two turns(frozen), in addition to taking 400 ice damage.

School: Death
Pip: 8
Name: Graveyard
Effect: Gravestones sprout out of the ground everywhere, dark clouds cover the top of the arena, and zombies/ghouls start climbing out of the ground(probably 6) and start running at the enemies. each enemy takes 785-865 death damage, and then the ghouls randomly fire blasts of healing at all friends(one blast per ghoul, each heals 1/12 of the total damage dealt by graveyard, each has a random target)

School: Life
Pip: 8
Name: Tree of Life
Effect: A huge blossom tree(like the Life Tree in Ravenwood) sprouts and heals for 1,300-1,395 life, plus an additional 50 life healing every turn, for every friend.

School: Myth
Pip: 8
Name: Titan
Effect: Summons a Titan minion. This is a rank 8 minion, and it knows Storm Lord, Seraph, Pixie, and Surge(zero pip balance spell, usually found only on wands)

School: Balance
Pip: 0
Name: Power Overflow
You turn all of your normal pips into power pips, and gain new normal pips for every power pip you already have before you cast this spell. This spell can only be cast once per fight, no matter what.


Survivor
Apr 15, 2009
40
coophol wrote:
Hi I give this post to get new ideas to make moves in here a example

School: Fire
Pips:8
Effect: Take 500 to deal 900 to all enemys
Name:Flame Titan


School: ICE
Pips:8
Effect:Does 100 x 6 damage to all enemys
Name: Hail Storm

School: STORM
Pips 9
Effect:2000 to all enemys 1000 to you
Name: Tornado

School: Balance
PIPS:10
Effect: Deal 800 storm damage 750 Fire damage 600 Ice damage 650 balance damage 625 life damage 550 death damage 550 myth damageto all enemys
Name: Mega Blast

School: Life
Pips 8
Effect: 700 damage to all enemys each 700 goes to you
Name:Holy Smash

School: Death
Pips: 8
Effect: 100x 10 damage to all enemys
Name: Werewolf

School:Myth
Pips:8
effect:100 x 10 to all enemys
Name: Chimera







i dont think myth should be chimera it should be medusa