Light Wizards have high health and a variety of spells, however their spells aren't too strong. Based on light and angels. Most spells other than traps blades and other enchantments are 85 percent accuracy.
Flash - 70-120 1 pip Sunburn - 200 over three turns 2 pips Blind - Stun 2 pips Sunny Day - +30 percent to next Light spell to all 3 pips Light Trap - +30 percent to next Light spell 0 pips Light Blade - + 30 percent to next Light spell 0 pips Heavenly Light - 75 damage per pip X pips Warrior Angel - 365 damage 3 pips Mercy - 200 damage to you, and 500 health to all friends, or 200 damage to you, 500 damage to all enemies 5 pips Light Barrier - Absorb all damage over 3 turns 5 pips Absorb Light - 650 damage to target, 400 health to you 6 pips Commanding Hand - 625 damage to all enemies and stun 7 pips Shadow Cloak - Dispell next light spell 2 pips Light Burst - Chance: 500, 750, or 1000 damage to target 4 pips 20 percent Bountiful Light - 850 Health to all Magnify - +80 percent next spell to target, +50 percent next spell to you 2 pips Rain of Arrows - 100 damage to all enemies, and 500 damage to target 4 pips ( 100 to everyone, then 500 to the person you cast the spell on ) Glowing Armor - -90 percent to next spell, and +40 percent to next spell, to target 2 pips ( one shield one trap )