Anyplan to fix the truely horrendous monster pulling radius in most of the zones?
their are very few 'safe' places to stand or cross the road as mobs go by, as they pull you from even the oppposite far side of the path from you and due to the tightness of the rooftop level sections and depending on how busy the server is then your in for a fairly long travel or lots of pulls with the huge amount of mobs traverses the terrain and pulling from everywhere ( instant monster respawns in some area too, whats with that ? )
The walkways/ramps/scenery objects their are also terribly bugged, if you go down some the wrong angle or even just brush against others you either get stuck or you get shot back a few steps in an instant - sometimes hitting the same object again if you werent fast to move elsewhere thus making you bug backwards again or being stuck still - all this making you far more vunerable to those mobs that seem to have the biggest aggro radius in the game so far!
Up until now id loved the level designs, simple and efficent (with a few annoying back and forth between two npcs pains but we are all used to couriers quests in some form or other in MMOs) but Marleybone streets are absolutly terrible, its a nice touch going all rooftops-by-victorianwizard-london-mary-popping style but the game engine just doesnt seem to support such narrow streets+heavy spawns+the fact that all the battles are done in big predefined spheres making 'hiding' impossible for most part.
I thing that bums me out is I can not SOLO anymore :-(
I have soloed this game from the start and when I got to marlybone most all my fun stopped as well. Because Marlybone can not be done playing solo anymore. This world is between Night and Day compaired to the first 2 worlds. I thought K.I. made this game so if one wanted to, 'could be done sololy if you wanted too' and the mobs would adjust accordenly. Guess not... BUT they did give me a minion to help me in battles, ( don't know if all the schools get one or not ) but it does not help enuff to keep me from dieing all the time so why have one then?
I have died too many times to count in Marlybone and the instances are just plain Brutal, long and hard. Although if your in a party its more or less a walk in the park.
Marlybone is where the training ends and the more serious battles begin.
I did most of it solo, including the final boss battles. I won a lot thanks to my faithful companion Mr. Minion. While he was working on one enemy, i took care of the other. Then getting health and then all i had to do was buffing and killing the other enemy. By the end it became easier and easier since by then i knew what weapons the enemies would use, and change my deck and wand for maximum efficiency. But believe me, when i started with Marleybone i thought it couldn't be done solo either. Keep trying and you'll see it's possible to do it solo, if needed find some people to help you and repeat bossbattles over and over again to get great drops - that helps a lot too.
SyphaN, I think the issue is probably something that can be traced back to your Deck construction, your choice of schools, and your strategy during a battle.
That's not to say "dude, it's all YOUR fault" ... just, Marleybone is a lot less forgiving than Wizard City or Krokotopia were.
My character is a Balance mage, and all through Krokotopia, I cruised along on "easy mode", using Sandstorm to wipe the entire board clean in a single spell - boss fights being the only exception, and usually not by much.
Then all of a sudden, WHAM, Marleybone and it's plethora of Balance-resistant foes (the Burglars, for example - ugh!). So I had to learn to once again use single-target spells - specifically, Spectral Blast - to take down those particular enemies. Which meant changing my deck, swapping most of those Sandstorms out, and several Spectral Blast spells in.
Mind you, I've hit level 30 now, and the going has gotten a bit easier again. Level 30 Crown Gear head to to, a nice deck that dropped for me - the "Deck of the Black Mantle":
But even before that, I was able to struggle through. I solo'd most of Hyde Park, boss fights included. The fights were CLOSE sometimes, and I made MUCH more frequent use of my potions. But, it wasn't impossible.
The lesson is: "with each world, the rules of the game change slightly. Observe, learn, and adapt accordingly."
"minion to help me in battles, ( don't know if all the schools get one or not ) but it does not help enuff to keep me from dieing all the time so why have one then? "
There is a trainer behind the Mayor down the staris that give you a card that will allow you to trade that Minnor in battles for pips. hope this helps.
Also, the trainer atop the Hidden Shop in Krokotopia offers (Myth school) spells that are specifically all about protecting, healing, and otherwise making better use of your Minion.
Including a no-Pip-cost "Minion Shield" spell that's good for 70% off the next damage to hit the minion.
Not to say that it is not much harder (because it is) But I am a level 31 mage of life and I have done most of it solo.
so it is possible if you are a student of life. that's good to know, because while i am not a mage, yet, i am a stuident of life. i also have one of class of fire but i think i will level this one to thirty first, at least. good to know finarel thanks i will keep that in mind and try not to get so disheartened.