A new Game Patch has arrived! The latest patch for the Fall Update includes several PvP tweaks and more!
We made the following bug fixes:
Players should now be able to properly complete Big Ben dungeon
Fixed issued related to Quest Journal hidden quests
Fixed an issue related to Castle Magic timers not starting correctly
We also made the following changes to help address gameplay issues in PvP:
(1v1 Ranked Match Timer) The minimum amount of time deducted for each player’s turn has been increased to 5 seconds. This will help to eliminate some of the advantage of “fast clicking” and allow a bit more time for decision making. Players taking between 5-20 seconds for their Planning Phase will see their match timer count down as normal.
In accordance with the above change, the penalty for a quick PASS has been reduced to 5 seconds.
Each player’s total match timer has been reduced to 300 seconds (5m). Combined with the changes above, this will strictly limit each player to 60 turns max.
The Guardian Spirit spell (and all spells that create an Afterlife effect) now carries a 20s timer penalty.
A number of “maycast” spells on pets and wands, including but not limited to spells that create a healing effect, have been curtailed or entirely disabled in PvP.
A variety of equipment and Treasure Card spells that create significant amounts of “burst healing” have been set to No PvP, including: Sacrifice, Unicorn, Satyr, Pigsie, Rebirth, Regenerate, and Dryad.
Please note that these changes are intended to provide some short-term relief to these issues, but we continue to explore additional ways to address these and other issues related to PvP as 5th Age draws nearer.
Currently when you queue for a PVP match in ranked, it is bugged. You never find a match and it simply says "ACCEPT FIGHT?" "The match invitation has expired. You have been returned to the queue for a new match.
uh so we lose faster to jades, heals all day doesnt play why not revert the update from chess timer.. so atleast when we dmg them we win on the health clause
I got an idea, maybe y'all would consider lowering resist all around to prevent extensive tank/ jade heal strats that are manipulating the chess timer.. Like the intersection on dmg and resist already in place, increase the resist lost.