Not sure how you calculate the initiative in this game, however If I engage a mob first I should get to cast my spell off and not have to wait for the other 2 or 3 i'm fighting to ready their spells first when I engaged them ?
Easy fix is to use the radius of the toon just past 180 degrees .. if you engage the unsuspecting mob from that radius then you get the jump on him and get to cast first.. However if you get caught from say past that point you were jumped and they get the initative and they get to go first..
just would make those who solo a little easier since we choose to fight and the odds of two v one and sometime three v one more than those players who gang up on mobs or choose to run in packs.
A different perspective is all, but needs to be looked into for those reasons.
:) paying members suggestions are what keep games alive !!