Re: Elemental/Spirit Blades and Traps - a rip off?
They are actually a fairly good deal for higher level damage spells currently, and for maximum damage casts they are invaluable.
Also, that change would impact the elemental damage of balance wizards. Making those free could increase their elemental damage/turn to the point where they were competing with fire wizards in some instances (the elemental blades/traps let you put up 3 buffs yet spectral blast will only take down 1 at a time).
Re: Elemental/Spirit Blades and Traps - a rip off?
Right now I am in Dragonspyre and I have to say the Elemental blades/traps costing 1 pip is annoying but since I start with 2 pips and have a 50% power pip chance the blades use my regular pips (if I have any) and the next turn I am likely to get a power pip. Seeing as it only costs 3 power pips (6 regular pips) to cast a Helephant the cost of one pip is justified by the damage. I personally would not like to see the damage increase reduced.
Re: Elemental/Spirit Blades and Traps - a rip off?
auric wrote:
They are actually a fairly good deal for higher level damage spells currently, and for maximum damage casts they are invaluable.
Also, that change would impact the elemental damage of balance wizards. Making those free could increase their elemental damage/turn to the point where they were competing with fire wizards in some instances (the elemental blades/traps let you put up 3 buffs yet spectral blast will only take down 1 at a time).
You have a very good point. As a balance wizard myself, I really only use one of the blades that they have to offer, which is death. But when combo'd with Hydra or Spec Blast, I guess the Elem Blade/Trap would really add to the damage.
Re: Elemental/Spirit Blades and Traps - a rip off?
I find that those of my characters that have spells from two schools covered by one boosting spell (such as a death/ife or storm/ice) wizard benefit as you waste only one casting round to put up two shields, etc. Again, at the higher levels, rounds last a bit longer due to multiple stronger enemies.
As a note, I happily pay the 1 pip cost for feint (even with the damage boost to myself...)
Re: Elemental/Spirit Blades and Traps - a rip off?
Thanks for all of your opinions. You have made good points, and now I have pretty much changed my mind. It's funny, I don't really mind paying a pip for Feint, but it seems a lot more useful than Elem/Spirit. They are are probably more useful than I realize though.
Re: Elemental/Spirit Blades and Traps - a rip off?
As a death student, I couldn't stress enought he importance of damage-increasing charms and wards. One pip isn't anything to me. I generally have a pip surplus. The damage increase, however, is important to me; it greatly helps, especially since the death blade/trap I use in them only affect death, and won't be taken down from a weakness (since weaknesses are removable without using up the blade(s) I want).
I, personally, find these spells amazingly valauble to my combat and to reduce their power would be something I would dearly regret.
Re: Elemental/Spirit Blades and Traps - a rip off?
I did not see it specifically mentioned.
IF you use the 3-set charm with the charm from your school both will work in the same round. Same for the 3-set trap and the trap from your school, they go off the same round.
Trust me when you get to Dragonspyre...you will happily pay the 1-pip requirement!