There seems to be a bug with the rank 3 Myth spell "Cyclops" where instead of performing one of two animations after flexing, it will instead skip them entirely. Whoever it hits will take immediate damage but the damage will not be displayed and their health will not change until the end of the turn.
There seems to be a bug with the rank 3 Myth spell "Cyclops" where instead of performing one of two animations after flexing, it will instead skip them entirely. Whoever it hits will take immediate damage but the damage will not be displayed and their health will not change until the end of the turn.
yes i too see this bug as well. It basically doesnt hit the target over the head after doing its initial flex move. No hit at all just ends suddenly. Been this way for a few weeks actually.
This is very apparent and I'm not sure if anyone else has brought this to your attention, but Cyclops has a minor bug with it's animation. When I cast the spell the cyclops pops up and flexes like normal, but when my blades and traps activate it just goes to the next turn immediately. It doesn't show damage and the health ring stays the same as it was until the next planning phase where suddenly the damage applies. Should an enemy get hit again after the spell then the health will update accordingly, or should the enemy perish from the attack the ring will empty as they keel over. I'm not sure if other people are getting this issue or if its an issue with my conjurer. (Sorry Cyrus)