Sometimes when i have a friend help me in battle or vice versa, when we defeat a boss whatever minions (characters we usually fight on the streets) will appear out of no-where and challenge us, and of course we either have to fight or flee because we are already weakened from the fight and sometimes it happens twice in a row! plz fix it
The more friends who join you in a battle, the more opponents you will attract. If there are two of you, there will be up to three opponents. If there are three of you, there will be up to four opponents.
Your opponents will call their friends to help, just like you did.
The more friends who join you in a battle, the more opponents you will attract. If there are two of you, there will be up to three opponents. If there are three of you, there will be up to four opponents.
Your opponents will call their friends to help, just like you did.
But that's not what i'm talking about, after we finish a battle more instantly appear so slower cannects get attacked even though we are weakened
The more friends who join you in a battle, the more opponents you will attract. If there are two of you, there will be up to three opponents. If there are three of you, there will be up to four opponents.
Your opponents will call their friends to help, just like you did.
But that's not what i'm talking about, after we finish a battle more instantly appear so slower cannects get attacked even though we are weakened
say person A enters battle. One boss. And there is always one minion per a figher. person b teleports and fights boss and minion. battle ends. Minion that person b sohuld have brought into battle appears, and figghts. that clear things up?
Once in Counterweight West, right after I killed one of the groups of three mobs, one of them respawned and dragged me back into battle before I could pull the lever to move on. That was solo, and I was the only one in the instance.
I also got hit by a respawn kind of like that immediately after killing King Uro Ahnic (and his escort) once. That's not in an instance, but it is out of the way of all patrol paths. That was also solo.
It's quite possible that the original poster is referring to an untimely respawn issue, not the extra mobs that attack if you have a group.
The other feature you may be hitting is that if you call someone into an instance level after the fight has begun the monsters that would be called in can not spawn, because a monster can not spawn in the battle circle, after the fight is over these monsters will spawn.
Adding people to the fight will add more monsters to the fight, either immediately or afterwards as far as I can tell this is unavoidable.
And I call this a feature as opposed to a bug because if multipeople enter an instance boss fight he'll have multiple bodyguards. The fact that they come later is more because of position of the spawn points then a glitch in the game.