Currently there are no rewards at all when you return to headmaster after beating malistair he basicly says get back to work. My main idea is to have a spell that is made to help greatly in pvp or farming ( both are main post-quest activitys ). Do note that NONE of the spells do any damage what so ever and i even balanced the spells so they couldnt be spammed.
Storm- Convert shield to trap- Since storm is all about damage shields can be big problems, this spell converts all shields on the target into traps. Backfire- also converts traps into shields, 5 pips ( to advoid spamming ) 70% accuracy.
Ice- Reflecting Shield- This basicly reflects the next incomming move back to the sender. Backfire- also reflects healing. ( in the animation after the "buff pause" the spell will turn around and attack the sender, in a multi-target spell only one attack will be sent back to caster, in a myth double attack only the first will be reflected ) 3 pips, 80% accuracy
Fire- Smog- Creates 3 turns of unpredictable target ( find a better smaller name lol ) - basicly for the next 3 turns everyone is affected, you might not attack the person you choosen to attack, you may attack someone else a team mate or even yourself. This also effects healing and any other spells. 4 pips 75% accuracy
Death- Convert Healing to Attack- self explanitory, say your in pvp and the person your going agienst is going to heal and you dont have a card that and finish them, With the convert they can kill themself. 4 pips ( advoid spam ) 85% accuracy
Myth- Revive- Take damage now to use to revive once defeated, This spell is a X pip you will take 25 damage per pip, once ANYONE on your team is defeated they will be revived with that damage you took before. Backfire- it doesnt heal much at all and it works on minions.
Life- Convert Attack to Healing- Opposite of death's same stats
Balance- Shield Scan- This spell scans the other teams schools and creates a 80% of that school. X pips ( 1 pips per player max is 4 ) 85% accurate ------------------------------------- 2 spells needed for easier gameplay-
First turn - i noticed this in pvp when facing a equal rival, the person with first attack usually wins, this is because first attack is a huge advantage, we basicly need a spell given to everyone sometime around marlybone that changes who has first attack
More enemies for more buffs- When doing a item finding quest on the streets it can be a pain that when your alone and you can only fight 2 at a time, this spell lets you make someone else join the other team and boosts one of your stats so your equal. This spell is mostly just to do quests faster