The biggest vexation I have with Beastmoon is that frequently the only time that the timers on the beastmoon plants advance is when I am actively in game and on that character. As they are a solid source of coin this is rather irritating.
Additionally, I was in a battle today in which I was going first and dealt a killing blow to an enemy elf. His partner had cast the beastmoon 50 heal on him. This revived him, he then cast the spell that he had planned to cast and was not charged the pips for it.
When an identical situation happened to me and I was revived my spell did not cast and I began the next turn with one pip.
Regardless of which outcome is intended it should be consistent.