I am seeking information on how to get the sideline directive badge, in Empyrea part one. I have done all the side quests except for the beast man fight club, and i still do not have it. One of my wizards has even done all of part two
Does anyone who has it know what they did to get it?
Also if some one has not done the beast man fight club and has it could you give a shout out pleas Thanks
I am seeking information on how to get the sideline directive badge, in Empyrea part one. I have done all the side quests except for the beast man fight club, and i still do not have it. One of my wizards has even done all of part two
Does anyone who has it know what they did to get it?
Also if some one has not done the beast man fight club and has it could you give a shout out pleas Thanks
Hi WildWiz123456, To get this badge, you need to do all the side quests in Part 1 of Empyrea. This does includes Beastman fight club.
I have done it 102 times so I know a thing or two about it. To get a faster run, have this kind of team hitter (Fire or myth if possible but storm is okay), healer (Any school that can heal well), Trapper (any school), and Juju/dispel (Usually death but others schools can do it too)
First, the first battle is easy just do not heal (Unless you are the healer) yourself (Includes healing pets) and no blade others. Second battle is kind of diffult but can be done easily. First have one person carry all the traps they can since you have trap him every turn or else you might get killed. Everyone should have some traps in case the trapper can not trap. Second bring at least 4 stub blocks each as Adrok loves to stun.
The final battle is the hardest and where the people have the most trouble. First, trapper has trap Adrok every round but now the traps you put on him will be put on you. So try to use life, fire, myth and spirit traps if possible but if you have use the others traps that is okay too. Have everyone carry protected feints. This is a way you can still feint adrok without being hurt yourself and your teammates. Have the hitter kill Adrok as fast as possible as he hits the hardest. Still have stun blocks in because now you have worry about two stuns as Adrok and Yowck both have stunning spells. You cannot blade each until the death is died. if your hitter is storm prisms do not count as traps so you will still need to trap.
After killing Adrok, your trapper is not as nessary for the next part of the fight. So you can do one of two things, keep fighting (If everyone health is okay) or everyone flees and come back (Only the death and Yowck will be there). After this you can feint and everything but you can still only feint once per round. After the death is died, again you have those two options. Yowck is now alone and is very easy. Just remember no using two feints in the same round and now you can blade the hitter
Things you need: Hitter (Myth or fire if possible) Healer Trapper (Any) Juju/dispel spammer (Death if possible) No healing pets Protected feints Try to use fire, myth, life and spirit traps only Bladestorm (This will not trigger Mykedee cheat)
So much for an optional side dungeon, good luck with that, if you do not find a decent team it is painful as heck. I did 100 runs with random teamups, lol fun times!
Check final bastion, there is a good guide for this dungeon.
Hi WildWiz123456, To get this badge, you need to do all the side quests in Part 1 of Empyrea. This does includes Beastman fight club.
I have done it 102 times so I know a thing or two about it. To get a faster run, have this kind of team hitter (Fire or myth if possible but storm is okay), healer (Any school that can heal well), Trapper (any school), and Juju/dispel (Usually death but others schools can do it too)
First, the first battle is easy just do not heal (Unless you are the healer) yourself (Includes healing pets) and no blade others. Second battle is kind of diffult but can be done easily. First have one person carry all the traps they can since you have trap him every turn or else you might get killed. Everyone should have some traps in case the trapper can not trap. Second bring at least 4 stub blocks each as Adrok loves to stun.
The final battle is the hardest and where the people have the most trouble. First, trapper has trap Adrok every round but now the traps you put on him will be put on you. So try to use life, fire, myth and spirit traps if possible but if you have use the others traps that is okay too. Have everyone carry protected feints. This is a way you can still feint adrok without being hurt yourself and your teammates. Have the hitter kill Adrok as fast as possible as he hits the hardest. Still have stun blocks in because now you have worry about two stuns as Adrok and Yowck both have stunning spells. You cannot blade each until the death is died. if your hitter is storm prisms do not count as traps so you will still need to trap.
After killing Adrok, your trapper is not as nessary for the next part of the fight. So you can do one of two things, keep fighting (If everyone health is okay) or everyone flees and come back (Only the death and Yowck will be there). After this you can feint and everything but you can still only feint once per round. After the death is died, again you have those two options. Yowck is now alone and is very easy. Just remember no using two feints in the same round and now you can blade the hitter
Things you need: Hitter (Myth or fire if possible) Healer Trapper (Any) Juju/dispel spammer (Death if possible) No healing pets Protected feints Try to use fire, myth, life and spirit traps only Bladestorm (This will not trigger Mykedee cheat)