Suggest the ability to Increase stat values on current crafted items by a set percentage. Example: a basic crafted item could be "reinforced" to gain a 10% boost in established stat values by gathering the original recipe items and adding to the crafted item. The crafter should be at least one crafting level higher than the original recipe required to be able to reinforce the item. To increase to +20% to the original values, the player must be 2 crafting levels higher and have gathered 2x times the items required to craft the original item. Both greater amounts of reagents and higher levels of crafting should be needed to reach higher percentages. Reinforcement should be limited to crafted items only, with the upgraded items gaining the requirement of the character reaching a set level to use the resulting item. Intent is to increase usability of crafted items that fit a player's style of play for a slightly longer play duration.